Dec 13, 2006, 01:38 PM // 13:38
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#162
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: Mo/A
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Quote:
Originally Posted by Gli
Spending 6000 faction doesn't add Raza to any of your PvE characters.
Oh, and hero battles are only the first thing that comes to mind regarding PvP with heroes.
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That's why you can create PvP only characters.
Think before you speak please.
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Dec 13, 2006, 01:45 PM // 13:45
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#163
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Forge Runner
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Quote:
Originally Posted by Gli
Seen every nook and cranny of the new world. I got those new titles, I have every title introduced by Nightfall maxed. I could take some cash from my storage and get one of every armor Nightfall offers, but that's kind of pointless is it? Same goes for weapons. I don't know what to make of the crafting materials bit. Yeah, I got crafting materials. Had them for ages? What's your point?
Yes, and every protector title too, and 291 elites capped, Holy Lightbringer, Sunspear Castellan and Incorrigible Ale Hound.
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Quote:
No, I'm complaining on my own behalf. I'd like some fun new content. I've always found 8 man groups in those places a little too easy, but our 3 to 6 man guild groups still have a hoot going there once in a while. Sure, I bet DoA is a nice enough challenge, but I don't have enough hours to waste on pugging the place. I've tried, and by the time I find a group and before that group is ready to go, I've burnt up more than half my gaming hours for the day. Not worth it.
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Dude, not only do you have enough time, you have too much time.
Quit GW and do something productive. You're done with this game.
Geez, 19 months playing, and I don't even have UAX. And I even thought that having 5 protector titles total (not 5 characters) was hardcore. They are also the only titles I've managed to max out.
But above all, if with all this you still find DoA hard or even remotely challenging, then you're simply not up to this and never will be. Someone with that much experience should be able to breeze through that place, not to mention have zero problem finding pro groups.
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Dec 13, 2006, 02:05 PM // 14:05
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#164
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Forge Runner
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Quote:
Originally Posted by Antheus
Dude, not only do you have enough time, you have too much time.
Quit GW and do something productive. You're done with this game.
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None of that takes any ridiculous amount of time. I just spent a lot of my playing time on one character, doing only PvE, and spending no more than a few minutes per playing session in outposts. When I play I play, I don't muck about.
Quote:
Originally Posted by Antheus
But above all, if with all this you still find DoA hard or even remotely challenging, then you're simply not up to this and never will be. Someone with that much experience should be able to breeze through that place, not to mention have zero problem finding pro groups.
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I don't do 'finding groups', I play with guildies or I play solo. That precludes me from playing DoA and I don't have any problem with that! I'm not complaining DoA is too hard or too whatever. It's great that GW has an area like this. I just have a problem with Nightfall not offering anything else than a storyline and a single hardcore high-testosterone area. They sell this game as a stand-alone game, you know. They damn well better deliver a stand-alone game and don't refer me to SF, UW and FoW to get my endgame kicks.
And speaking of stand-alone games, I'd like to see a group solve those DoA quests with core and Nightfall skills only. That would really impress me.
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Dec 13, 2006, 02:13 PM // 14:13
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#165
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Forge Runner
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Quote:
Originally Posted by Gli
I don't do 'finding groups', I play with guildies or I play solo. That precludes me from playing DoA and I don't have any problem with that! I'm not complaining DoA is too hard or too whatever. It's great that GW has an area like this. I just have a problem with Nightfall not offering anything else than a storyline and a single hardcore high-testosterone area. They sell this game as a stand-alone game, you know. They damn well better deliver a stand-alone game and don't refer me to SF, UW and FoW to get my endgame kicks.
And speaking of stand-alone games, I'd like to see a group solve those DoA quests with core and Nightfall skills only. That would really impress me.
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Like I said, you're done with this game. You've exhausted all the content. Nothing can provide any challenge to you anymore. No ammount of content added will provide any challenge for you anymore. You don't even realize how much effort it takes to do what you did with all the titles, and all the other areas. And as such, you're way past the viable audience, and simply cannot be catered to. You simply belong into the tiny percentile of hardcore for whom the content cannot be provided fast enough, no matter how much of it.
Simply put:
You have beaten Guild Wars in 3125 hours and 17 minutes with a #5 high-score of 17,511. Please enter your initials: _ _ _
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Dec 13, 2006, 02:15 PM // 14:15
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#166
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Summoners of Forgotten Gods
Profession: W/Mo
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I agree. You win. Go away.
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Dec 13, 2006, 02:16 PM // 14:16
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#167
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: Mo/A
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Quote:
Originally Posted by Gli
I just have a problem with Nightfall not offering anything else than a storyline and a single hardcore high-testosterone area. They sell this game as a stand-alone game, you know. They damn well better deliver a stand-alone game and don't refer me to SF, UW and FoW to get my endgame kicks.
And speaking of stand-alone games, I'd like to see a group solve those DoA quests with core and Nightfall skills only. That would really impress me.
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1. Why can't we refer you to UW or FoW for your endgame kicks? They are accessible through NF areas, so I can only assume they are there for NF only owners. That means they count as end-game content. What more are you looking for? If you wanted more of a sand-box experience, you should have chosen that type of game. This is why many companies give you trial periods before you buy a game. Do some research if you don't like the endgame content of GW.
2. I would like to repeat myself because I think a lot of people missed it. Look at the name of the game "Guild Wars". Even if you didn't research what game you were spending money on, the name alone should convey some kind of message that this game has a strong PvP basis to it. Guess what, PvP is an obvious choice for end-game content. There are no references to guilds warring in PvE. The only place where there are guild wars is in PvP. This game was designed with PvPer's in mind. ANet, however, also ended up with a very nice PvE design and content. One which, I find, to be very expansive.
3. I'm sure there are ways to finish DoA with just core + NF skills - but, yeah, its probably gonna be a little harder. By the way, ANet is most likely also in the busienss of making money. If they give everyone who bought NF the same thing as they got in Prophecies or Factions, what incentive do people have to buy these campaigns? Please don't forget that we live in a capitalist society.
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Dec 13, 2006, 02:34 PM // 14:34
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#168
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Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
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Quote:
Originally Posted by Bastian
There are no references to guilds warring in PvE. The only place where there are guild wars is in PvP.
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thats incorrect
if you read the Prophecies manual, you will see "Guild Wars" refers to a time in Tyrian history
the name is based on historical lore
http://www.guildwars.com/gameplay/manuals.php
page 34 of the PDF manual describes the Tyrian timeline
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Dec 13, 2006, 02:38 PM // 14:38
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#169
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Forge Runner
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Quote:
Originally Posted by Antheus
Like I said, you're done with this game. You've exhausted all the content. Nothing can provide any challenge to you anymore. No ammount of content added will provide any challenge for you anymore. You don't even realize how much effort it takes to do what you did with all the titles, and all the other areas. And as such, you're way past the viable audience, and simply cannot be catered to. You simply belong into the tiny percentile of hardcore for whom the content cannot be provided fast enough, no matter how much of it.
Simply put:
You have beaten Guild Wars in 3125 hours and 17 minutes with a #5 high-score of 17,511. Please enter your initials: _ _ _
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Spending a year in Prophecies, then six months in Factions, that's a heck of a long time to get a few pathetically easy explorer and protector titles on a single character. It doesn't take a lot of effort, nor does it take an excessive amount of time, it just takes some dedication. When started I filling in the Prophecies map (because there suddenly was a title for doing so), it took me all of 2 hours to map every nook and cranny between Camp Rancor and Beacon's moving through with a few guildies and hench monks, and that's one of the largest most challenging explorables in Prophecies. And the protector title? I had all the bonusses months before Factions came out. You're grossly overestimating what it takes to get these titles. I don't feel I'm done with Guild Wars. I'm not bored with it yet, I still find plenty of stuff to entertain me, but it happens to be in areas I paid for more than 1 1/2 year ago.
Unfortunately, Nightfall only added six weeks worth. If it had offered the same content as Prophecies, or even fun stuff like FA, I wouldn't be complaining. I paid the same money for all 3 games and I just don't think Nightfall is worth it. It doesn't deliver like the other games.
Quote:
Originally Posted by Bastian
1. Why can't we refer you to UW or FoW for your endgame kicks?
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Because I paid for those areas 18 months ago. I'd like some value for money from the game I bought less than 2 months ago as well.
Last edited by Gli; Dec 13, 2006 at 02:44 PM // 14:44..
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Dec 13, 2006, 02:43 PM // 14:43
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#170
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Lion's Arch Merchant
Join Date: Sep 2006
Location: Manchester, UK
Guild: The Manchester Marauders
Profession: W/Rt
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I've said this before and I'll say it again. Anet have NO obligation to provide you with entertainment for the rest of your life. If you hammer GW and get it finished in no time, you can't blame Anet. I bought a film last week for £15, watched it and thought it was shite. I didn't contact Warner Bros and tell them to release an update with more footage and to change this that and the other. Why people think game producers owe them something I'll never know.
If the game was plop from the get-go then fair enough. Something should be done. But it doesn't crash, has provided entertainment for the most part then we should be grateful of any extras. End of. The mere fact Anet are willing to add FREE extra content is enough for me.
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Dec 13, 2006, 03:00 PM // 15:00
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#171
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Popcorn Fetish
Join Date: Dec 2005
Guild: [GODS]
Profession: Mo/Me
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DoA is lot like Hero's Ascent now it’s all about flavor of the month builds that are no more challenging then solo farming but with eight people and it takes no real skill all. Guess Anet had to make a place for the jerry’s kids players who know nothing about skill and balance.
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Dec 13, 2006, 03:09 PM // 15:09
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#172
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Krytan Explorer
Join Date: Aug 2005
Profession: N/Me
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Aside from the gem requirement for Razah, I cant figure out why so many people want a ritualist hero so bad. Am I missing something?
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Dec 13, 2006, 03:13 PM // 15:13
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#173
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Jungle Guide
Join Date: Sep 2005
Location: ...deep within the sylvan splendor...
Guild: Order of the Migrating Coconuts [ALBA]
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I'm going to thank Anet in advance for the DoA changes.
When I first saw the area was opening, I thought "I'd better hurry and get my (Elonian) ranger through the game". I'm sure my other girls from Tyria and Cantha would also like to visit DoA but they'll have to wait. Then Sanura got stuck at Ruins of Morah, and I began reading the whining tirades about how "un-fun" DoA was and how unreasonably awful Anet had made it to 'beat'. I thought on the matter and decided to play my other 'toons for a bit.
Now I think Sanura will have to brush the dust of Morah off her ancient armor (at last! Female rangers have a version of the duster!) and make her way to the Domain. It may prove frustrating, irritatingly hard and downright momentarily un-doable, but in the end, it too will be overcome. Isn't that what we "Protectors of <fill in the continent>" do?
Besides, the definition of "Anguish" is NOT "fun". It's how you deal with anguish that makes the difference .
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Dec 13, 2006, 03:21 PM // 15:21
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#174
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Krytan Explorer
Join Date: Jun 2006
Location: Echowald
Guild: Marked by [Fury]
Profession: Me/
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Thanks for taking our oppinions into consideration!
but still... what about Razah? Please dear Devs, think about this hero again - a hero without counterpart, and belonging to other chapter, shouldn't be placed in a quest he is now.
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Dec 13, 2006, 03:45 PM // 15:45
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#176
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Krytan Explorer
Join Date: Aug 2005
Location: Manchester, England
Guild: The Monstrous Fangs (fang)
Profession: N/Mo
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Hate to say this Gli, but UW/FoW are included in Anets stand alone policy of Nightfall. It can be access, through NF, even if you dont have other chapters. But you do, and you got it early.
The DoA was built, with requirments, and it will have been tested by the Devs, and I do believe they will have finished it.
So, it's possible. We've seen screenies on here of people completing the quests, within 2 weeks. So why the nerf?
It should of been left as it was, for us people that want a challenge. It's the most fun area in GW, I play with my guildies, and we laugh are tits off over TS as we get raped. And when we do well, we're happy. Either way, the challenge makes it fun AND rewarding.
And the torment weapons etc, they were nice to have. When they would of been rare, like I said, rivalling that of Crystalines. But not anymore.
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Dec 13, 2006, 03:45 PM // 15:45
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#177
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Forge Runner
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Quote:
Originally Posted by Gli
Aw, jeez. I know I shouldn't be expecting too much on an internet forum, but did you actually read my complete post you quoted a little part from?
This was in there too:
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You keep going on and on about how you paid for content and how you paid for content back then and all that.
So all you care about is money, not the game.
$50 gave you 20 months of entertainment. Find better value for money. Because everyone will confirm that this you get so much for this money.
And apparently, passing the 3 mil mark in sold copies means that either lots of people are getting ripped off, or that so many people consider NF to be good value for money.
You're making an issue out of something that nobody cares even remotely about.
$35,000 in taxes = Now that's bad value for money. $50 on a game that lasts 20 months = Good value for money. $98,000 on medical bills for ER treatment covered by insurance at $480 a month medical insurance fee - good value for money. $22,000 yearly salary for 12 hour workshifts - bad value. See the relation here...
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Dec 13, 2006, 03:48 PM // 15:48
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#178
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Krytan Explorer
Join Date: Aug 2005
Location: Manchester, England
Guild: The Monstrous Fangs (fang)
Profession: N/Mo
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I've been playing games for Donkeys years, and GW is the best value I've ever had for money.
Apart from maybe the £20 spent to buy Half Life 2, just for CSS.
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Dec 13, 2006, 04:08 PM // 16:08
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#179
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Forge Runner
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I don't give a rats ass about the $50 bucks I spent. I'm just unhappy that I didn't get any good stuff for it. I like Guild Wars, I'd have liked some good new fun endgame areas. They could do it with Prophecies, it's just sad they can't do a repeat performance.
50 bucks for 20 months, that's great. 50 bucks for 6 weeks is just sadly underachieving.
And that's the last I'll say about it.
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Dec 13, 2006, 04:11 PM // 16:11
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#180
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Academy Page
Join Date: Nov 2006
Location: Vanquishers Island
Guild: Jenns Ungulating Glory Globes[JuGG]
Profession: E/Mo
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Perhaps drastically changing the way DoA plays. Making it like FoW or UW where a balanced group can go out without worry'ing about getting 1 hitted by an enemy caster.
The monsters there are insanely overpowered.
LB6 MoF TANK LFG Veil FTW : (
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